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Author Topic: April 21st – [STABLE] Update Notes  (Read 2376 times)


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April 21st – [STABLE] Update Notes
« on: May 02, 2015, 04:53:39 PM »


    Players can now save planet locations in the cockpit navigation interface
    Select a planet, then select ‘Add Bookmark’ to bookmark it
    Select a bookmarked planet from the list to set it as your navigation target


    Players can now place and register teleporters on planets
    Interact with a teleporter to add it to your list of registered destinations, which you can return to from any other teleporter
    Can also be used to teleport directly to party members
    Find Teleporter Cores in the world
    New Outpost store, the 2-Stop Teleshop, lets you use a Teleporter Core to create various types of teleporters to suit your style
    Breaking a teleporter destroys it, but refunds the Teleporter Core
    Outpost store includes a teleporter you can register for easy access to the outpost


    After logging out, players will be returned to the place in the world where they left (rather than back on the ship)
    Mission dungeons will persist for 10 minutes after all players have left, allowing continuation of a mission after dying
    Mission dungeons now have teleporters at the entrance and exit, should help clarify how and when to leave
    Players can no longer be attacked while teleporting
    Players can no longer initiate another teleport while teleporting
    Teleport cinematic while destination world is loading



    All player ships should now be inhabited by a non-combat pet corresponding to the character’s race, in one of a wide variety of color options
    Pets will investigate held items and various ship objects
    Pets can be fed and will develop preferences for certain foods
    Terramart now sells several pet-related items
        Food Bowl to keep your pet fed while you’re busy adventuring
        Pet Ball for your pets to play with
        Pet House for your pets to sleep in adorably


    Ancient Gates now have another destination, a huge and ancient ruin
    Gives a few clues about Starbound’s overarching plot… so mysterious!


    NPCs and ground monsters now jump accurately and reliably find paths across complex terrain
    NPCs and ground monsters are much better at avoiding and escaping liquids
    NPCs and ground monsters should become stuck MUCH less often


Screenshot 2015-04-21 13.53.03


    Can be found underground on Radioactive worlds
    Includes various unique items and a new furniture set


    Reworked Apex, Avian, Floran, Glitch and Hylotl name generators to be much less (but still a little bit) silly.
    Changes to melee weapon responsiveness, damage sounds and visual feedback. Lots more of this coming in a future update!
    Ranged weapons now have varying accuracy depending on the weapon type, quality and rate of fire
    Player energy now refills much more rapidly and has a shorter delay before regenerating
    Various improvements to server architecture which should greatly improve server performance and stability
    Various improvements to internal handling of Lua API calls which should greatly reduce CPU usage, particularly in areas with many monsters or NPCs
    Many small improvements and fixes to objects throughout the game, including updating 3d printing costs in preparation for future additions to the game’s economy
    Scroll bars can now be clicked and dragged properly
    Fixed several bugs with codexes. Codexes are now retained across universes. Existing players will, unfortunately, have their codexes reset.
    Moons are now generated with solid cores to help avoid falling out the bottom
    Several improvements to grass placement, also add underground ceiling grasses to several biomes
    Fix bug where music volume changed in combat
    Several small improvements to AI interface
    Removed the annoying levitation status from random status pods
    Added extra functionality to the “test” Json Patch operation (supports “inverse” tests and existence test through omitting “value”).
    Added optimizations and cyrillic character fixes for Hobo font. Thanks to user dsp2003 for this fix!


Existing characters and universes are safe (aside from the codexes and home planet, as listed above). However, a few of these changes may require a new universe or new planets to take effect. Hope you all enjoy the changes, and for those of you playing on the Unstable branch, let us know if you find any bugs or have other feedback!